Home page 2019-04-11T14:39:07+00:00

Learning attitude

THING 1

Learning attitude

Are you curious about emerging technologies and practices?  Do you want to recharge your digital toolkit?  Do you want to review your digital knowledge as an enabler of your work in higher education? Are you feeling energized, or are you feeling a bit confused? Whichever it is, thank you for bringing your learning attitude to 23Things for Digital Knowledge.

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Telling Your Story: Blogs

THING 2

Telling Your Story: Blogs

A blog (a truncation of the expression ‘weblog’) is a website with content regularly updated by a single author. Entries are generally written to be informal, reflective, and moderate in length from 50-500 words (although this varies).

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Visitors & Residents

THING 3

Visitors & Residents

Visitors and Residents is a simple way of describing the range of ways individuals can engage with the Web. In short, visitors tend to look at the web as a tool that can be used to satisfy a goal, whereas residents use the web more as a place to interact socially. Where do you fall on the spectrum?

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Digital footprint, digital security

THING 4

Digital footprint, digital security

A digital footprint is the data you leave behind when you go online, and when we are online we also need to be aware of the limits to digital security and privacy. Learn more and take control of your online presence!

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Accessibility

THING 5

Accessibility

There are many barriers to participation that can exist for individuals navigating digital technology. Experience what that is like for different people, and learn what you can do to increase accessibility for all.

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Diversity

THING 6

Diversity

Diversity and representation is just as important in our online and digital tools as it is in the office and classroom for us to achieve equity as a society. How can we ensure diversity is embedded in our digital technology?

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Working smarter

THING 7

Working smarter

There is a wide array of digital tools aimed at making our work easier – from organizing our days to helping us “read.” Try out a couple of new ones!

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Team working tools

THING 8

Team working tools

Team working tools can help people to connect with one another in real time even though they are not physically in the same location. Learn how to “beam” yourself into your next meeting or group chat.

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Working in the cloud

THING 9

Working in the cloud

Cloud computing is working on or sharing files on the internet, without being restricted to a particular network or computer. It allows for a lot of flexibility in terms of where and when you work, and can greatly facilitate collaboration.

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Fragility of the web

THING 10

Fragility of the web

Content on the internet is more vulnerable to extinction than you may think. Keeping a webpage online means maintaining the hardware and software required for a web browser to view it. But anyone can contribute to preserving digital content!

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Digital images

THING 11

Digital images

Using images can enhance visual communication or simply add an aesthetic touch to your project. With the breadth of digital images available for use in our personal and professional lives, it can be perplexing to find, organize and use digital photos.

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Digital audio

THING 12

Digital audio

Audio tools help us record thoughts, give presentations, gain confidence and more. Get out your microphones, your laptops with built in microphone or your mobile devices and have some fun testing out some digital audio tools.

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Digital video

THING 13

Digital video

There are many options for watching, creating and sharing video online. For Thing 13 we’re looking at video platforms, and a couple of tools to generate your own videos.

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Social media

THING 14

Social media

Thing 14 deals with using social media platforms in an academic context. It briefly introduces microblogging systems Twitter and Mastodon, Facebook’s social network, and scholarly collaboration networks like ResearchGate.

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Copyright

THING 15

Copyright

Copyright is a law which governs how we can use artistic or creative works, be them digital or not, such as music, novels, plays, articles, sculptures, movies, pictures or software. It is present in most countries and follows the same basic principles, with some twists here and there…

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Open Educational Resources

THING 16

Open Educational Resources

Open Educational Resources (OER) are teaching and learning materials (quizzes, lesson plans, textbooks, media, etc.) that are made freely available on the internet through public domain or Creative Commons licenses. Will this movement change the economic aspects of learning?

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Infographics and data visualization

THING 17

Infographics and data visualization

Use a picture. It’s worth a thousand words. – Tess Flanders. Learn to get your message across or share your data in visually engaging ways.

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Geospatial Data

THING 18

Geospatial Data

You may think that you have no idea what geospatial data is, but did you know that you are using it every day? Did you ever wonder how the photos you take with your phone come with a location tag? Have you ever used Google Maps to find your way around town? Geospatial data is part of our lives!

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Artificial Intelligence

THING 19

Artificial Intelligence

Artificial intelligence (“AI” for short) is a very broad term to describe any man-made system that can make decisions based on inputs. In its most broad definition, even a pinball machine is an AI because it “decides” when you get points based on the position of metal balls! But what is coming next…

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Augmented Reality / Virtual Reality

THING 20

Augmented Reality / Virtual Reality

Virtual Reality (VR) is any technology allowing you to experience an entirely simulated (virtual) world. Augmented reality (AR) is technology where users see the real world and 3D elements are incorporated into what you see via high-tech-glasses or on a phone screen. Let’s dive in!

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Digital curation

THING 21

Digital curation

What is digital curation? Traditionally, we think of a curator as someone who selects, interprets and manages collections in a museum. But if you’ve ever selected, evaluated and organized a collection of great web resources for a research project, then you’re a curator too!

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Learning with games

THING 22

Learning with games

This week we’re spending some time looking into the variety of fun and even game-based learning tools. 23 Things for Digital Knowledge is itself such an online learning tool, and there are countless others that can help you learn a range of new topics, from different languages to music to astronomy.

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Reflection

THING 23

Reflection

Congratulations! As we wrap up with the last of our 23 Things, we’d like to hear your thoughts on what you feel you have gained, learned, explored, and discovered throughout the course.

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